When Will the Night in the Woods Became Discount Again
Dark in the Woods | |
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Developer(due south) |
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Publisher(s) | Finji |
Designer(s) |
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Programmer(s) |
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Creative person(southward) |
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Writer(south) |
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Composer(s) |
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Engine | Unity |
Platform(s) |
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Release | February 21, 2017
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Genre(s) | Adventure |
Mode(s) | Single-player |
Dark in the Woods is a 2022 single-histrion adventure video game. It was developed by Infinite Fall, a studio founded by game designer Alec Holowka and animator/artist Scott Benson, and Underground Lab, an Australian studio, and published past Finji.
Information technology is a story-focused exploration game in which players command a young woman[1] named Mae Borowski, who recently dropped out of higher and has returned to her hometown to find unexpected changes. The game was funded via the crowdfunding platform Kickstarter, where it eventually earned over 400% of its US$fifty,000 funding goal.[ii]
A companion game titled Longest Night was released in December 2013 past Holowka and Benson, along with co-writer Bethany Hockenberry.[3] In December 2014, a second supplemental game was released, titled Lost Constellation.[4]
The game was released for Microsoft Windows, macOS, Linux, and PlayStation four on February 21, 2017. The Xbox Ane version was released on December thirteen, 2017, while a version for the Nintendo Switch was released on February 1, 2018.[5] A version for iOS was released on September ix, 2021.
An extended version of the game, titled the Weird Autumn edition, was released for PC, macOS, Linux, PlayStation iv and Xbox One on December 13, 2022 and for Nintendo Switch on February 1, 2018. It features new content not seen in the original game, as well as the supplemental games.[6] Night in the Woods received notable critical praise, by and large for its soundtrack, story, dialogue and characters.
Overview and gameplay [edit]
Mae, an only child, has returned home to Possum Springs—a boondocks populated by zoomorphic humans.[1] At present living in her parents' cranium, she discovers how much times take inverse since the closing of the town's coal mines, uncovering a nighttime mystery that leads her into the nearby woods. She is forced to face a horrible surreptitious the town has subconscious for decades involving not only the boondocks's mine, simply besides the recent disappearance of her longtime friend Casey. Mae'southward friends as well include Bea, a cigarette-smoking crocodile and Mae'southward childhood friend; Gregg, a hyperactive flim-flam; and his young man, a bear named Angus. Paste describes the themes covered as "mental affliction, depression, the stagnancy of the center and lower classes, and the slow death of pocket-sized boondocks America."[7]
Every bit Mae, players run, jump, and larn other mechanics that allow them to explore Possum Springs. Benson described the cardinal actions for the player as "explore, converse, run into and impact", while Holowka described their approach every bit "narrative-focused" rather than "gameplay-first".[eight] Players make decisions that bear upon the grade of the story, though Benson said, "information technology'south more than like 'do you lot hang out with this person?' Okay, absurd. That person might not know you as well by the end of the game, but this person you hung out with, you're going to get to see their storyline."[ix]
Plot [edit]
Margaret "Mae" Borowski is a 20-yr-old higher dropout, who relocates back to her Rust Chugalug-inspired hometown of Possum Springs, which has been struck by the closure of the coal mines which has led to economical stagnation. She meets up with her sometime friends, including gloomy but intelligent Beatrice "Bea" Santello, hyperactive delinquent Greggory "Gregg" Lee, and Gregg's quiet, pocket-size boyfriend Angus Delaney. Mae likewise learns that another one of her former friends, Casey Hartley, has mysteriously disappeared.
Mae spends several days exploring Possum Springs and spending time with her friends, but she also begins to have foreign and vivid dreams. At the boondocks's Halloween festival, Mae witnesses a teenager being kidnapped by a mysterious effigy, whom Mae believes is a ghost, though her friends say that it is probably not a ghost. The four friends begin working together to effigy out what is going on, with Mae'southward mental health slowly deteriorating with every one of her dreams. After intensive searching, the four come beyond a foreign grouping of cloaked figures in the woods, who hunt them; Mae ends up falling and lapses into a coma, while her friends escape.
Mae eventually wakes up and returns to her friends after being rescued by churchgoers, and she reveals that the reason she dropped out was due to her increasing dissociation from people and the world (it is implied that Mae suffers from some sort of depersonalization disorder), seeing everything every bit merely shapes. Mae'due south journal, in which she draws pictures for each major event in the game, was given to her by a doctor to write down her emotions later she bludgeoned a educatee with a softball bat half dozen years ago every bit a event of a dissociative episode. Due to this incident, the townsfolk became wary of Mae and the incident caused a financial and emotional strain in her family. As her dissociation worsened at college, Mae chose to go out and return home, hoping that being back in Possum Springs would assist her return to normal.
However wounded, Mae decides to venture out into the woods alone to find the group who chased her and the others, only for Gregg, Bea, and Angus to arrive and pass up to let her go by herself. The group enters the one-time mines and meets the mysterious group, who are revealed to be a cult, which turns out to exist behind the kidnappings of several residents, including Casey, Gregg'due south friend who was known to be missing for months, taking those whom they deem useless to society and whom they say will "not be missed" into the mines to sacrifice them to a god-like chthonic entity chosen the Blackness Caprine animal in hope that the entity will revitalize the economy of Possum Springs. The cult's leader allows the grouping to leave, threatening them never to tell anyone about the cult – however while the grouping leaves in the mine'south elevator, a member of the group appears out of nowhere (presumably the ghost) and attacks Mae. The others manage to relieve her and the elevator falls, collapsing the mine and presumably trapping the cult underground.
The side by side day, depending on who the role player interacted with the most throughout the course of the game, Mae sits down with either Bea or Gregg and talk about the events of the previous night, and all the things that have happened in Possum Springs. The others join them shortly later on, and Mae tells them that although they will all be forced to grow and conform to life equally it goes on for better and for worse, they tin still enjoy their time together now. The game ends as the 4 decide to forget almost their problems for the time being and have band practice.
Evolution [edit]
Nighttime in the Woods was appear on October 22, 2013, on Kickstarter. Holowka and Benson gear up a US$50,000 funding goal, which was reached in just 26 hours.[10] The projection eventually earned over US$200,000 in crowdfunding. The additional funding allowed Infinite Fall to hire animator Charles Huettner to create boosted animations, and for Space Ammo and game developer Adam Saltsman to create a roguelike that is playable within Night in the Woods. While Benson believed adding further stretch goals would result in boosted backers, Space Fall express the amount of stretch goals to avoid scope creep.[11] Benson names Chris Ware, Mike Mignola, Mary Blair, Flannery O'Connor, and Richard Scarry as influences on his work on Nighttime in the Forest.[12] [thirteen]
In October 2017, information technology was announced that the game would exist ported to iOS devices by Australian studio Underground Lab, who created the narrative engine used by the game.[14] [15] [16] The port was tentatively due for release in 2018, merely released on September ix, 2021.[17] [eighteen] In Jan 2018, the game was officially announced for the Nintendo Switch, and was released for the console the following month, including all content from the Weird Autumn edition.[xix] A concrete version was planned to be released through Limited Run Games, but was delayed indefinitely after the remainder of the development squad cutting their ties with Holowka, following accusations of physical and emotional corruption past Holowka's ex-partner Zoë Quinn.[17] [20]
Soundtrack [edit]
Developer Alec Holowka created the soundtrack for Dark in the Woods. Iii albums of the game's music were released via Bandcamp on March 9, 2017.[21] Holowka named DIIV as a large influence on the game's score.[12]
Reception [edit]
Night in the Woods received very favourable reviews. On Metacritic, the PS4 version has an average score of 87 from xv critics,[23] and the PC version has an boilerplate score of 88 from 30 critics.[22] Praise is mainly given to the writing and characters. In his review of both Night in the Woods and Tom Clancy's Ghost Recon Wildlands, Ben "Yahtzee" Croshaw of Zip Punctuation called the game "a solid 'worth checking out'" and complimented its "strong writing" while stating his reservations about the game's pacing and tone.[34] In Japan, where the PlayStation iv and Switch versions were ported and published by Playism on March 28, 2019,[35] Famitsu gave them each a score of one nine and 3 eights for a total of 33 out of forty.[36]
Eurogamer ranked the game 13th on their list of the "Top l Games of 2017",[37] and GamesRadar+ ranked it 17th on their list of the 25 Best Games of 2017,[38] while Polygon ranked it 23rd on their list of the 50 best games of 2017.[39] The game was nominated for "Best Comedy Game" in PC Gamer 's 2022 Game of the Twelvemonth Awards.[40] It won the award for "All-time Risk Game" in IGN's Best of 2022 Awards,[41] whereas its other nominations were for "Best Art Direction", "Best Story", and "Best Original Music".[42] [43] [44] In Behemothic Flop's 2022 Game of the Year Awards, the game won the award for "Best Cast of Characters", and was a runner-up each for "Best Debut", "Best Story", and "Game of the Year".[45] [46] Information technology likewise won the honour for "Best Grapheme" (Mae) and "All-time Dialogue" in Game Informer 's 2022 Adventure Game of the Twelvemonth Awards.[47] Before that, the game won the award "Best 2d Visuals" and the overall accolade "Golden Cube" in the Unity Awards 2017, whereas information technology was nominated for "All-time Desktop/Console Game".[48]
Awards [edit]
Yr | Honour | Category | Issue | Ref |
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2017 | SXSW Gamer'southward Vocalisation Awards 2017 | Gamer'south Vocalization (Single Thespian) | Nominated | [49] |
Golden Joystick Awards | Best Storytelling | Nominated | [50] [51] | |
Best Visual Design | Nominated | |||
All-time Indie Game | Nominated | |||
Quantum Honour (Infinite Autumn) | Nominated | |||
The Game Awards 2017 | Games for Impact | Nominated | [52] | |
Best Contained Game | Nominated | |||
Titanium Awards | Best Indie Game | Nominated | [53] | |
2018 | 21st Annual D.I.C.E. Awards | Outstanding Achievement in Story | Nominated | [54] |
D.I.C.E. Sprite Award | Nominated | |||
National Academy of Video Game Trade Reviewers Awards | Art Direction, Contemporary | Nominated | [55] | |
Writing in a One-act | Won | |||
SXSW Gaming Awards 2018 | Most Promising Intellectual New Property | Nominated | [56] [57] | |
Nearly Fulfilling Community-Funded Game | Won | |||
Excellence in Narrative | Nominated | |||
Matthew Crump Cultural Innovation Award | Nominated | |||
Trending Game of the Year | Nominated | |||
Independent Games Festival Competition Awards | Seumas McNally Grand Prize | Won | [58] [59] | |
Excellence in Visual Art | Nominated | |||
Excellence in Narrative | Won | |||
Game Developers Option Awards | Best Debut (Infinite Fall) | Nominated | [60] [61] | |
All-time Narrative | Nominated | |||
Best Visual Art | Nominated | |||
14th British Academy Games Awards | Debut Game | Nominated | [62] [63] | |
Game Beyond Entertainment | Nominated | |||
Narrative | Won | |||
Original Property | Nominated |
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Night_in_the_Woods
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